Friday, September 4, 2015

2D/3D Art Week 2

For the second assignment, we had to take our cannon models and create UV layouts. I was already  familiar with this part of the process, so it went fairly smoothly. Here's a look at the final UV layout:


Once the UV's were laid out, the next step was to create a higher resolution version of the model and export it out to ZBrush for detailing. ZBrush is still a bit of a struggle at this point and feels akin to trying to sculpt with no thumbs, but I'm slowly adapting. Here's what resulted from wrestling with the program:

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